1.8 Changing to the 2D Animation Workspace

Splash Screen Blender 2.91.0 Figure 1.10

To open the 2D Workspace click on 2D Animation in

the Splash Screen (Figure 1.10). You may have to

wait a second for the interface to change.

If you have clicked in the Screen, the Splash Screen

will have disappeared. In this case, click on File in the

upper left hand corner of the Screen (Figure 1.11),

drag the Mouse Cursor over New and click on 2D

Animation in the menu that displays.

Figure 1.11

Either method changes the Screen display to

the 2D Animation Workspace (Figure 1.9 ).

Note: At any time you may reinstate the Splash

Screen by clicking on the Blender button in the

upper left hand corner of the Screen and selecting

Splash Screen in the menu that displays.

Click the Blender button

1.9 The 2D Animation Workspace

The 2D Animation Workspace (Figure 1.9) is made up with five different Editors. The Editors are;

the 2D Viewport Editor ( explanation to follow), the Outliner Editor, The Properties Editor, the

Dope Sheet Timeline Editor and the Timeline Editor. Each Editor Type has a Header at the top

of the Editor panel.

Note: Each Editor may be changed to a different Editor Type – see Controls following.

There is also a GUI Interface Header at the very top of the Screen and an Information Header

running across the very bottom of the Screen.

The Editors will be introduced as features of the program are encountered throughout the book.

Each Editor in the GUI is a separate panel comprising a Header at the top of the panel and sub-

panels which display within the Editor. The Header and sub-panels contain buttons and sliders

which you click to activate functions or display menus for selecting functions. The buttons are

displayed as text annotation, icons and panels. Each of these, relay data to the program to

perform an action.

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